Item Augmentation - Saiba como fazer.

Iniciado por STAFF, 17 de fevereiro de 2011, 14:48

tópico anterior - próximo tópico

STAFF

Para quem ainda está perdido com essa história de Life Stones, aí vão algumas informações sobre o assunto.

Weapon Augmentation
(Aumento / Potencialização de uma arma)


Conceitos:

Weapon Augmentation (traduzido como 'aumento' ou 'potencialização' de uma arma) permite que você conceda um poder diferente a sua arma. Obviamente você deve conferir uma special ability (SA) através do uso de um Soul Crystal, entretanto Augmentation é um pouco mais simples que isso.

Há não muito tempo atrás, o Black Anvil Guild descobriu um misterioso mineral chamado Stone of Life (= Life Stone; em português: Pedra da Vida) que possui características muito semelhantes às do Soul Crystals. O uso de uma Life Stone (junto com uma série de outros ítens necessários) confere um aumento / potencialização a sua arma.

No entanto, você deve estar ciente que uma Stone of Life não é muito bem compreendida, como acontece com os Soul Crystals. Portanto os membros do Black Anvil Guild não sabem exatamente que tipos de poderes serão acrescentados no final de uma augmentation / potencialização. A Life Stone que é utilizada na potencialização de uma arma é também grandemente afetada pelo proprietário da arma. Assim, uma vez potencializada, a arma só pode ser usada por seu próprio dono. Se o grade (grau) da arma está além das habilidades do seu dono, o efeito de potencialização não aparecerá.

E mais uma coisa, você pode restaurar o aumento / potencialização de uma arma por uma Life Stone para o seu estatus original, entretanto isso é dispendioso. Por isso, pense com cuidado antes de fazer uma potencialização.

Onde se faz e quais armas podem ser submetidas ao Weapon Augmentation:

Vá ao Blacksmith encontrado em quaisquer cidades, exceto nas cidades iniciais de cada raça e em Gludin.

Todas as armas C grade até as S grade podem ser submetidas ao augmentation.

Armas C e B requerem Gemstone D.

Armas A e S requerem Gemstone C.

Para cada item a ser aumentado / potencializado uma Life Stone e as Gemstones serão gastas.

[size=18]Como adquirir as Life Stones?[/size]
Life Stones são adquiridas ao se matar monstros.

Existe uma chance maior de se oter uma Life Stone high level de um raid boss do que de um mob comum.

A Life Stone mostra em sua descrição o level do character que pode utilizá-la.

Como fazer o augmentation:

1. Tenha no seu inventário a arma (lógico), a Life Stone e as gemstones (você pode descobrir quantas gemstones precisa iniciando um augmentation com as life stones e a arma na janela de augment, sem completá-lo. Essa janela lhe dirá quantas gemstones você precisa).



2. Fale com o Blacksmith e selecione "augment item" da lista.



3. Arraste e drope os itens do inventário para adicioná-los à janela de Augment.



4. Clique no botão "AUGMENT".

5. Veja o que você recebeu:



Para se desfazer o Augment

O Blacksmith também pode REMOVER os augmentations, desde que se pague uma taxa para que ele o faça.

Bônus concedidos:

O bônus concedido durante um processo de potencialização / augmentation é RANDÔMICO, sendo determinado pelo level da Life Stone e pela arma. O índice de sucesso numa augmentation é de 100%.

Os tipos de bônus incluem:

- Aumento de habilidades básicas (STR, CON, INT, MEN)
- Aumento de valores de batalha (P. Atk., P. Def., M. Atk., Accuracy, etc.)
- Skills adicionais (Active, Passive, Chance skill)

O bônus não terá efeito quando a arma potencializada tiver um grau (grade) maior que o level do character.

Quando uma arma é potencializada / augmented um prefixo é adicionado ao nome da arma.

Outras considerações:

Uma "augmented weapon" (arma potencializada) NÃO PODE ser trocada, dropada, vendida, colocada no freight ou depositada na warehouse do clã (lembre-se que ela só pode ser utilizada por seu próprio dono). Entretanto, ela pode ser armazenada na warehouse do char (private warehouse). Uma arma que tiver seu augmentation removido pode ser transferida normalmente.

Armas com special abilities (SA) ou enchantments podem ser submetidas ao augment. É também possível adicionar uma special ability ou encantar itens que foram augmented.

Mesmo se você REMOVER o augmentation da arma, a special ability (SA) ou os enchants NÃO SERÃO perdidos.

Quando um bônus é adicionado durante uma agumentation com uma Life Stone que está acima de um grade médio (mid-grade) a arma brilhará.

Uma arma submetida a augment NÃO PODE ser usada para se craftar dual swords.

Uma arma potencializada (augmented weapon) não pode ser usada no trade com o Blacksmith of Mammon.

Uma arma submetida a augment NÃO PODE ser mudada por Kamaeis.



Conferindo um novo brilho a arma:

O brilho de uma arma varia em um range de quatro cores que se correlaciona com o level de augmentation ao qual a arma foi submetida. Até o momento não existe conexão entre o level de qualidade da Life Stone em si (Normal, Mid-Grade, High-Grade, and Top-Grade) e seus atributos. Tal conexão pode ser tão simples quanto o grupo de skills que você recebe.

Brilho: Amarelo (yellow)
Qualidade: Qualidade de augment muito baixa
Informação: Bônus mínimos
Skill (veja tabela abaixo): Modifica apenas o Stat.

Brilho: Azul (blue)
Qualidade: Qualidade de augment baixa.
Informação: Bônus mínimos com possibilidade para augment de skills ativas.
Skill: Modifica o Stat e Chance Skills

Brilho: Roxo (purple)
Qualidade: Qualidade de augment média.
Informação: Bons bônus e possível brilho.
Skill: Modificadores de Stat, Chance Skills e Active Skills

Brilho: Vermelho (Red)
Qualidade: São os augments de maior qualidade
Informação: Bons bônus e definitivamente haverá brilho.
Skill: Modificadores de Stat, Chance Skills, Active Skills e Passive Skills

Para a lista de augmentations e de bônus, veja o post seguinte (não coube tudo num só... Hehehe!)


Créditos: Lopan (player do L2TNT)
Atenciosamente.
[ STAFF L2TNT ]

Email:
staff@l2tnt.com.br


STAFF

Quantificador do Level da Life Stone

Existem 10 levels de Life Stones (do level 46 ao 76). Esses levels devem ser compatíveis com o level do char que está tentando usá-la. Cada level também corresponde ao level do bônus obtido após o augment. Vela na tabela abaixo que level de skill cada Life Stone pode dar.


Life Stone Level Skill _______ Level
46______________________ 1
49______________________ 2
52______________________ 3
55______________________ 4
58______________________ 5
61______________________ 6
64______________________ 7
67______________________ 8
70______________________ 9
76______________________ 10

Em outras palavras, se você tiver uma Life Stone 70 e resolver aumentar a skill Blessed Soul, você receberá um Blessed Soul Lvl 9 .

Lista com as Possibilidades de refinamento:

Lembre-se que não se escolhe o que vai ser refinado (é randômico).

>>> Modificadores de Stat:

Essas skills modificam o stat básico:

Accuracy +X _________ X between +0.4 and +3.0
CP Recovery +X ______ X between +0.1 and +0.8
Critical +X ___________ X between +4.9 and +32.7
Dodge +X ___________ X between +0.4 and +3.0
HP Recover +X _______ X between +0.1 and +0.8
M. Atk. +X __________ X between +2.5 +28.2
Maximum CP +X ______ X between +19.2 and +214.9
Maximum HP +X ______ X between +12.7 and +155.9
Maximum MP +X ______ X between +6.1 and +115.1
M. Def. +X __________ X between +4 and +30.8
MP Recovery +X ______ X between +0.1 and +0.4
P. Atk. +X ___________ X between +2.2 and +24.2
P. Def. +X ___________ X between +5.1 and +38.2
CON +1
INT +1
MEN +1
STR +1

>>>Active Skills

Essas skills só podem ser usadas quando acionadas.

Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P. Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Dodge temporarily.
Active: Increases M. Atk. temporarily.
Active: Increases M. Def. temporarily.
Active: Increases P. Atk. temporarily.
Active: Increases P. Def. temporarily.
Active: Increases PVP P. Atk. temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP recovery magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP recovery magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack attack.
Active: Inflicts an earthen attack attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target's Atk. Spd.
Active: Temporarily decreases a target's speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

>>> Chance Skills

Skills ativas randômicamente em situações específicas.

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases evasion with a certain probability when damage is incurred.
Chance: Increases M. Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M. Def. with a certain probability when damage is incurred.
Chance: Increases P. Atk. with a certain probability when damage is incurred.
Chance: Increases P. Def. with a certain probability when damage is incurred.
Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
Chance: Momentarily blocks the target's magic skill during a critical attack.
Chance: Momentarily blocks the target's magic skill during a magic attack.
Chance: Momentarily blocks the target's magic skill during a physical attack.
Chance: Momentarily burns up the target's MP during a critical attack.
Chance: Momentarily burns up the target's MP during a magic attack.
Chance: Momentarily burns up the target's MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
Chance: Momentarily decreases a target's speed during a critical attack.
Chance: Momentarily decreases a target's speed during a physical attack.
Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target's speed during a critical attack.
Chance: Temporarily decreases a target's speed during a physical attack.
Chance: Temporarily decreases a target's urge to attack during a critical attack.
Chance: Temporarily decreases a target's urge to attack during a physical attack.
Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target's urge to attack during a critical attack.
Chance: Temporarily increases the target's urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

>>> Skills Passivas

Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases accuracy.
Passive: Increases critical attack rate.
Passive: Increases evasion.
Passive: Increases lung capacity.
Passive: Increases Lung Capacity.
Passive: Increases M. Atk.
Passive: Increases M. Def.
Passive: Increases P. Atk.
Passive: Increases P. Def.
Passive: Increases PVP P. Atk.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP recovery magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP recovery magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.

Créditos: Lopan (player do L2TNT)
Atenciosamente.
[ STAFF L2TNT ]

Email:
staff@l2tnt.com.br